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My names Bradley Erkelens (Eggy) and I’m an Indie Game Developer who’s been making games for over 10 years. I make games in Flash, Unity and for Mobile. I hope you enjoy my games.

Bradley Erkelens @Eggy

31, Male

Game Developer


Perth, Western Australia

Joined on 5/22/05

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Eggy's News

Posted by Eggy - April 12th, 2016

Crazy to think I joined this website 10 years ago. It's probably the longest I've ever visited a website regularly. Over the years we've seen newgrounds change and grow, and the layout improve and many other changes. Newgrounds at first like most kids was my source of entertainment, funny stick death videos, parodys, silly games and games that you play when at school avoiding your work.

But over time that changed for me, I started learning Flash, after submitting my first crappy animations I made I felt a sense of achievement and pride in having people view what I just made and have people view, watch and rate it instantly. This made me strive to learn Flash better and improve to make games. Getting frontpaged on Newgrounds was a pipe dream I thought would take years.

As luck would have it within about a year one of my games hit the frontpage, all the way back in 2006, 10 years ago, wow! Draw-Play became an instant hit and went super viral across the internet. I couldn't believe the flood of reviews I got. Newgrounds gave me my first break as a Flash developer in the spotlight. By being frontpaged I got noticed as a developer and it spread like wildfire. I was also stunned I'd reached my goal so fast of being frontpaged that I had to set the bar higher. It only got me $400 at the time and I thought that was heaps when I was only 16, but I learn't to charge more.

So I got a little more serious and kept learning, I got my website up and running; Eggys Games. Then I made a few hit and misses. Smithys Quest and Nodes managed to do well again getting more viral attention. I also connected with sponsors and started making some real money. It soon started to turn into a job after school.

2008 I then began being a full time Flash Developer, I made good business partners with Armor Games who I think to this day are the best and fairest sponsor out there. I made a lot of great games in one year, My most proudest year, and made enough money to support myself full time. Knights Castle, Mouse Under Siege, Enigma, Battle Fish, Stickya Adventurya, The Egg, Draw-Play 3. Then my biggest and most successful game of them all was 

The Unfair Platformer - With over 25million plays on the internet. It's made me close to $15,000. My best and most successful game yet. Still to this day brings me in some revenue each month. It's been youtubed by some famous people such as RoosterTeeth and Pewdiepie.

At this point, I aint gonna lie. I felt a little strange. I'd hit my pinnacle of goals, and for some reason it made me slow down a lot. Like my goal was reached and I didn't need to work as hard. This was indeed a big mistake. I did still make a few good games over the next few years like, The Infection, The Tower and my most soul crushing game at the time - Heaven and Hell

I had hit what they call the wall. I worked myself a little too hard at once and a combination of some bad personal things happening losing some friends I ended up with depression. The next few years I stopped game making altogether for 2 years. One of my biggest regrets. I still visited Newgrounds here and there but not as much as I used too for a while. It took me a long time to overcome. I worked a lot of different jobs and experimented in life with everything. It eventually took me a whole full circle back to game making.

I realised I just needed to set new goals and bring my game making higher and go for mobile and steam and learn new programs. Newgrounds has slowed down a little over the years, due to an increase in mobile games and steam however it's still one of the biggest source of creative developers starting out that I've ever seen, and without it I never would have got the big oppurtunity that I would have. 

I'd like to personally thank Tom Fulp for making Newgrounds. You single handlely helped inspired young artists/developers/programmers to find there audience and gave them a perfect platform to begin starting a career and way to express their creativity. You also never lose touch of your users and reply when you can. Also thanks to all newgrounds staff as well. Castle Crashers is also a sweet console game to boot, so you know your website owner is just as good as a developer as us! 

I urge anyone that can afford it to become a Supporter and help Newgrounds in a time when it's most needed. It's the least we can do for a website that gives so much back. In fact I was able to pay for the upgrade out of Ad Revenue I've made from Newgrounds! it's the circle of life! :) 

Other great people I've been inspired by here are

Bom-Toons - Makes great games and has killer artwork. He also donated me a large amount of money when I was in a tough spot and still refuses to let me pay him back! Truly great person.

Jmtb02, Wiesi, BlueBaby - Constitently make very great games. I'm a big fan and have been inspired by them.

ParagonX9, MaestroRage - Make some of the best game music on Newgrounds. I've frequently used their songs in my games and they truly give your games ambience and a whole new light. 

BezerkStudio - Probably the biggest one to keep your eye on. They've been making some great works the last few years and keep impressing me with their creativity. 

As for the future, after getting my life sorted and got 2 jobs I still work on Flash as a hobby, I've got some of my first games of mobile now, like Last Egg Alive on Android which startd off as a Flash Game here. I made my return also with Eggys Death Chamber. I'm also working on a bigger multiplayer game that will be the first time I've ever done something like it, so stay tuned. 

Heres to 10 years! *drinks* Cheers and lets hope to another 10 years!

(10 years and I'm still level 42  damn it, Slowest RPG game I've ever played!)

- Eggy

Posted by Eggy - March 17th, 2016

So my new game I'm working on is going to be a multiplayer Island game available on Flash and for Mobile. You'll login and slowly build up your base and be able to attack other players! It's still in the early stages but it's looking cool already and is something I havn't tackled before. Starting to get out of my comfort zone more. For now I'll refer to it as the Island Game. 

Jump starting my dive back in after the infamous long break, don't forget I've released Eggy's Death Chamber!

Also after years of AS2 I learned to code in AS3! Allow me to release mobile games like Last Egg Alive for Android!

Hope I still have some fans out there waiting for my stuff, don't be afraid to say Hi! It motivates me. 


Easter Egg : Eggcelent

Posted by Eggy - December 22nd, 2015

New game released! The evil Eggy will try kill you in his evil death chamber! Try and survive in this upgrade based game! This is my last AS2 game. Now all games will be AS3 and also on mobile phone! 




Posted by Eggy - December 9th, 2015

Last Egg Alive on Mobile!

Woohoo after learning AS3 I have released my first game onto the mobile phone! I'm very happy about this! I converted Last Egg Alive from AS2 to AS3 so it would work on the mobile phone. I released it as .99c for now to see how it goes. Hopefully people like it enough to show some support to get the mobile version.

Buy it for Android here >


If you like my games and have an Android device, please show your support and give it a shot :)

Posted by Eggy - July 26th, 2014

So the reason I dissapeared is cause I got a job for PPL (Perth Poker League) As a programmer I was always good with odds and maths and I won a few tournaments and got the job. Now I run poker tournaments around Perth, if you're in Perth, come on down and say hi to me! 

Unfortunately this has put my game making on hold a long time, but now I can save money and work on one really big game comfortably without worrying about money.

If any of you have suggestions on what my biggest game should be, feel free to let me know in the comments :D

- Eggy

Posted by Eggy - December 11th, 2013

A while ago as practice for fun I had a go at recreating mario, the physics still arn't perfect, but I think I got them pretty close. Was fun programming an old classic. This is a good way to practice making platformers smooth and seeing how mario did it. Play and/or download the engine below.

Click below to play the engine. Arrow keys to move.


Click below to download the flash file


It's in Actionscript 2.

Hopefully this helps with making your platformers smoother. All graphics are mario owned of course. Also testing this new posting and it's pretty cool editing on the fly instead of going back and forth correcting mistakes.



Posted by Eggy - December 2nd, 2013

Heres a click, drag and throw engine I made. I also put in some planes that you can throw objects at and destroy if it's traveling above a certain speed. I think this could make a great game in a lot of different ways. Use it to learn from and make your own little throwing game!

Click below to play. Click and drag objects to throw.


Download the .fla file here


Heres a Throwing Engine That may be handy!

Posted by Eggy - November 25th, 2013

Heres a sidescrolling shooter engine I coded that you may use to learn from. It has a basic platform engine and various weapons. It uses basic trigonometry to calculate the angle to shoot the bullets. The last weapon is a laser tripwire which is pretty cool, I haven't even used that in a game yet. Feel free to edit and modify the code as you wish. Just don't use the graphics in any released projects. Hope this is helpful for you to make your own game.

Have a go at the engine here - WASD to move in test. Number keys to select Weapon. Mouse to shoot.
(Has Sound Effects)


Download the .fla file here


Heres a Downloadable Sidescroller Shooter Engine

Posted by Eggy - November 16th, 2013

Sometimes in game making it's great to make your own level editor. This allows you to save a lot of time when it comes to making the levels later because you can simply post in the array for each level and load it by numbers. Also good for including in the game so other people can make there own levels and share with friends. Heres one I coded that you can use for free to learn from. The code exports an array to fill the grid, each block number is represented by a number. 1 being a basic block and any other numbers can be added for extra pieces. The array uses a | to seperate the lines to be able to load the level from the text. My game Time Sphere used an advanced version of this engine to make.

Have a go at the editor here - WASD to move in test.


Download the .fla file here


Heres a Level Editor Engine You May Use

Posted by Eggy - November 4th, 2013

Been on this website 8 years and I've now made it to level 40. 2/3 of the way there. SLOWEST RPG GAME EVER OMG!

I thought this deserved a post since ya know.....EIGHT YEARS!!!!!!!

It's cool to have supported something so long and have a website give me just as much as I give it. Everyone here has something that a lot of people in the world are missing, and that's a great hobby that can turn into so much more. As long as you remain creative in life, you're always moving forwards. You are always making something new to share with the world.

I couldn't think of a better website to visit. Creativity is one of the most important things in life, to happyness and progress.

..onwards to 60.